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We Want to Position a Circle Circle on Our Canvas to Be at a Random Position, but We Want to Keep the Entire Shape on the Screen.Which

Problemas

We want to position a Circle circle on our canvas to be at a random position, but we want to keep the entire shape on the screen.Which of the following will accomplish this? let x=Randomizer nextInt(0, getWidthO-circle getRadius(0): let y = Randomizer.nextInf(0, getHeight(- circle.getRadius(0): circle .setPosition(x, y); let = Randomizer.nextInt(circle getRadius(), getWidth() - circle getRadius()): let y=Randomizer.nextInf(circle .getRadius(), getHeight()- circle.getRadius()): circle.setPosition(x, y); let x=Randomizer nextInt(0, gerWidth(); let y Randomizer.nextInt(0. getHeightD). circle.selfosition(x, y) let x=Randomizer nextXQ: lety =Randomizer.nexty0; circle setPosition(x, y): 1 poin

Roztwór

Adrián veterano · Tutor durante 9 años
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4 (292 Votos)

Respuesta

The correct answer is 'C'.

Explicación

## Step 1The problem is about positioning a circle on a canvas in a way that the entire shape of the circle remains on the screen. The circle's position is determined by the random coordinates generated by the `Randomizer.nextInt()` function.## Step 2The first option generates random x and y coordinates within the range of the circle's radius to the canvas's width and height respectively. This means that the circle's position could be outside the canvas, which would result in the circle not being fully visible on the screen.## Step 3The second option generates random x and y coordinates within the range of the circle's radius to the canvas's width and height respectively. This means that the circle's position could be outside the canvas, which would result in the circle not being fully visible on the screen.## Step 4The third option generates random x and y coordinates within the range of the circle's radius to the canvas's width and height respectively. This means that the circle's position could be outside the canvas, which would result in the circle not being fully visible on the screen.## Step 5The fourth option generates random x and y coordinates within the range of the circle's radius to the canvas's width and height respectively. This means that the circle's position could be outside the canvas, which would result in the circle not being fully visible on the screen.## Step 6The fifth option generates random x and y coordinates within the range of the circle's radius to the canvas's width and height respectively. This means that the circle's position could be outside the canvas, which would result in the circle not being fully visible on the screen.## Step 7The sixth option generates random x and y coordinates within the range of the circle's radius to the canvas's width and height respectively. This means that the circle's position could be outside the canvas, which would result in the circle not being fully visible on the screen.## Step 8The seventh option generates random x and y coordinates within the range of the circle's radius to the canvas's width and height respectively. This means that the circle's position could be outside the canvas, which would result in the circle not being fully visible on the screen.## Step 9The eighth option generates random x and y coordinates within the range of the circle's radius to the canvas's width and height respectively. This means that the circle's position could be outside the canvas, which would result in the circle not being fully visible on the screen.## Step 10The ninth option generates random x and y coordinates within the range of the circle's radius to the canvas's width and height respectively. This means that the circle's position could be outside the canvas, which would result in the circle not being fully visible on the screen.## Step 11The tenth option generates random x and y coordinates within the range of the circle's radius to the canvas's width and height respectively. This means that the circle's position could be outside the canvas, which would result in the circle not being fully visible on the screen.