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11) The way you draw cartoons, you draw in the classical sense, using pencil sketches and drawings for reproduction of life.You transform these into color and movement giving the characters the illusion of three-and fourdimensional life Three dimensional is movement in space. The fourth dimension is movement in time. Daggeration Follow Through and overlopping Action Solid Drawing Appeal

Problemas

11)
The way you draw cartoons, you draw in the classical sense, using pencil sketches and drawings for reproduction of life.You transform these into color
and movement giving the characters the illusion of three-and fourdimensional life Three dimensional is movement in space. The fourth dimension is
movement in time.
Daggeration
Follow Through and overlopping Action
Solid Drawing
Appeal

11) The way you draw cartoons, you draw in the classical sense, using pencil sketches and drawings for reproduction of life.You transform these into color and movement giving the characters the illusion of three-and fourdimensional life Three dimensional is movement in space. The fourth dimension is movement in time. Daggeration Follow Through and overlopping Action Solid Drawing Appeal

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Luzmaestro · Tutor durante 5 años
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Solid Drawing

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## Step 1<br />The problem is asking us to identify the principle of animation that best describes the process of drawing cartoons in a classical sense, using pencil sketches and drawings for reproduction of life. The process involves transforming these sketches into color and movement, giving the characters the illusion of three-and four-dimensional life. The fourth dimension is movement in time.<br /><br />## Step 2<br />The options provided are Daggeration, Follow Through and Overlapping Action, Solid Drawing, and Appeal. We need to choose the one that best fits the description given in the problem.<br /><br />## Step 3<br />Solid Drawing is the principle of animation that involves creating the illusion of three-dimensional objects on a two-dimensional surface. This is achieved by drawing objects in a way that mimics the way they would appear in real life, with depth and volume. This principle is used to give characters and objects a sense of realism and presence.<br /><br />## Step 4<br />The other options, Daggeration, Follow Through and Overlapping Action, and Appeal, do not fit the description given in the problem. Daggeration is not a recognized principle of animation. Follow Through and Overlapping Action refers to the idea that different parts of a character's body can move at different rates, creating a sense of fluidity and realism. Appeal is a term used to describe the attractiveness or appeal of a character or object.
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