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b) Fasch oprite acite as an independent object d) The 6. sprite diecound effect be replaced? i) It is not suitable for most gounest b) It is unavailable in Scratch c) It cannot be cdited d) It mutomatically loops 08:54 - 09:50 7. What happens when "Next Costume" is used without a delay? a) The animation appears smooth b) The animation runs too fast and looks unrealistic c) The sprite stops moving d) The costume changes in reverse 8. How can you slow down costume changes? a) By adding a "Wait" block with a small delay b) By reducing the number of costumes c) By pausing the project manually d) By increasing the sprite size 09:50 - 10:15 9. How can you add a new sprite to serve as an enemy? a) Paint a new sprite or select one from the library b) Duplicate an existing sprite c) Drag and drop a sprite from another project d) Use the "Pen Tool" 10. What should you do after creating an enemy sprite? a) Add movement and animations for the enemy b) Delete the sprite to save space c) Reduce the size to 10% d) Place it at the center of the stage 0:15 -11:31 11. What does the "Move 10 Steps''block do? a) Moves a sprite 10 steps in the direction it is facing b) Rotates the sprite by 10 degrees

Problemas

b) Fasch oprite acite as an independent object
d) The
6.
sprite diecound effect be replaced?
i) It is not suitable for most gounest
b) It is unavailable in Scratch
c) It cannot be cdited
d) It mutomatically loops
08:54 - 09:50
7. What happens when "Next Costume" is used without a delay?
a) The animation appears smooth
b) The animation runs too fast and looks unrealistic
c) The sprite stops moving
d) The costume changes in reverse
8. How can you slow down costume changes?
a) By adding a "Wait" block with a small delay
b) By reducing the number of costumes
c) By pausing the project manually
d) By increasing the sprite size
09:50 - 10:15
9. How can you add a new sprite to serve as an enemy?
a) Paint a new sprite or select one from the library
b) Duplicate an existing sprite
c) Drag and drop a sprite from another project
d) Use the "Pen Tool"
10. What should you do after creating an enemy sprite?
a) Add movement and animations for the enemy
b) Delete the sprite to save space
c) Reduce the size to 10% 
d) Place it at the center of the stage
0:15 -11:31
11. What does the "Move 10 Steps''block do?
a) Moves a sprite 10 steps in the direction it is facing
b) Rotates the sprite by 10 degrees

b) Fasch oprite acite as an independent object d) The 6. sprite diecound effect be replaced? i) It is not suitable for most gounest b) It is unavailable in Scratch c) It cannot be cdited d) It mutomatically loops 08:54 - 09:50 7. What happens when "Next Costume" is used without a delay? a) The animation appears smooth b) The animation runs too fast and looks unrealistic c) The sprite stops moving d) The costume changes in reverse 8. How can you slow down costume changes? a) By adding a "Wait" block with a small delay b) By reducing the number of costumes c) By pausing the project manually d) By increasing the sprite size 09:50 - 10:15 9. How can you add a new sprite to serve as an enemy? a) Paint a new sprite or select one from the library b) Duplicate an existing sprite c) Drag and drop a sprite from another project d) Use the "Pen Tool" 10. What should you do after creating an enemy sprite? a) Add movement and animations for the enemy b) Delete the sprite to save space c) Reduce the size to 10% d) Place it at the center of the stage 0:15 -11:31 11. What does the "Move 10 Steps''block do? a) Moves a sprite 10 steps in the direction it is facing b) Rotates the sprite by 10 degrees

Solución

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Isaacprofessionell · Tutor durante 6 años
expert verifiedVerificación de expertos
4.7 (365 votos)

Responder

Let's correct and complete the answers based on the provided questions:<br /><br />6. Why can't the "forever" loop be replaced?<br />a) It is not suitable for most games<br />b) It is unavailable in Scratch<br />c) It cannot be edited<br />d) It automatically loops<br /><br />Answer: d) It automatically loops<br /><br />7. What happens when "Next Costume" is used without a delay?<br />a) The animation appears smooth<br />b) The animation runs too fast and looks unrealistic<br />c) The sprite stops moving<br />d) The costume changes in reverse<br /><br />Answer: b) The animation runs too fast and looks unrealistic<br /><br />8. How can you slow down costume changes?<br />a) By adding a "Wait" block with a small delay<br />b) By reducing the number of costumes<br />c) By pausing the project manually<br />d) By increasing the sprite size<br /><br />Answer: a) By adding a "Wait" block with a small delay<br /><br />9. How can you add a new sprite to serve as an enemy?<br />a) Paint a new sprite or select one from the library<br />b) Duplicate an existing sprite<br />c) Drag and drop a sprite from another project<br />d) Use the "Pen Tool"<br /><br />Answer: a) Paint a new sprite or select one from the library<br /><br />10. What should you do after creating an enemy sprite?<br />a) Add movement and animations for the enemy<br />b) Delete the sprite to save space<br />c) Reduce the size to 10%<br />d) Place it at the center of the stage<br /><br />Answer: a) Add movement and animations for the enemy<br /><br />11. What does the "Move 10 Steps" block do?<br />a) Moves a sprite 10 steps in the direction it is facing<br />b) Rotates the sprite by 10 degrees<br /><br />Answer: a) Moves a sprite 10 steps in the direction it is facing
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